#ifndef _BOSS_2_DATA_H_
#define _BOSS_2_DATA_H_

#include "AbstractData.h"

#define _STATE_MAP_STAGE2_BOSS_1 1
#define _OBS_BOSS_2_HEIGHT 384
#define _OBS_BOSS_2_WIDTH  512

#define _POSITION_X 256
#define _POSITION_Y 4128

class Boss2Data : public AbstractData
{
public:
	Boss2Data(int id, int type, double x, double y);

	void initSpriteHandler(LPD3DXSPRITE spritehandler);

	void initData();
	~Boss2Data();

private:
	void initSprite();
};

#endif